AI Insights · Timothy · March 2023
Top 5 PVP Games in Egypt Q1 2023 Performance Review
Explore the performance trends of the top 5 PVP games in Egypt during Q1 2023, with insights on weekly downloads, revenue, and active users.
During the first quarter of 2023, the top 5 PVP games in Egypt showed varied performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look into the market dynamics for these popular games.
Subway Surfers from Sybo Games ApS experienced a fluctuating trend in weekly downloads, starting at around 257K in late December and dipping to approximately 108K by mid-March, before recovering to 127K by the end of March. Weekly revenue for the game started at $180 and saw a slight decline in January, but gradually increased, peaking at $208 in the week of March 20. Active users showed a similar trend, with a high of 2.8M in late January, stabilizing around 2.4M by the end of the quarter.
Ludo Club・Fun Dice Board Game from Moonfrog saw a steady decline in weekly downloads from 170K in late January to about 75K by the end of March. The game’s weekly revenue peaked at approximately $2.5K in late February, ending the quarter at around $1.9K. Active users reached a peak of 1.8M in late January and gradually decreased to about 1.4M by the end of March.
EA SPORTS FC™ Mobile Soccer by Electronic Arts had a notable peak in weekly revenue of around $43.8K in late February, with a slight dip to $34.7K by the end of March. Weekly downloads remained relatively stable, with a high of 160K in mid-January and about 93K by the end of March. The game maintained a strong active user base, peaking at 3.4M in late January and ending the quarter at approximately 3.3M.
Yalla Ludo - Ludo&Domino from Yalla Technology FZ-LLC saw its weekly revenue peak at $42.4K in early January, before a significant decline to around $8.7K by the end of March. Weekly downloads peaked at 217K in mid-January and fluctuated down to about 52K by the end of March. Active users increased to a peak of 562K in late January and stabilized around 440K by the end of March.
PUBG MOBILE from Tencent Mobile International Limited started the quarter with a weekly revenue of $112.9K, which decreased to around $29.2K by the end of March. The game’s weekly downloads were highest at 134K in late January, with a slight decline to 108K by the end of March. Active users saw a peak of 1.5M in late January, ending the quarter at approximately 1.2M.
For more detailed insights and analytics, visit Sensor Tower.